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79

Sufficiency – An approach towards a sustainable (digital) future

In environmental research, sufficiency is seen as a major pillar of sustainability. However, up to this day, sufficiency has been widely absent in the political and public conversations on environmental strategies. With digitization informing novel technologies and means to manage resources, there are also promising avenues for sufficiency measures being discussed and introduced. While there […]

80

Raise awareness of the environmental consequences of the use of connected screens

New media uses have a big impact on the consumption of energy resources. Two-thirds of the world’s electricity is generated by burning fossil fuels, which are very harmful to the biosphere. Watching video online is particularly energy intensive. In view of the stakes involved, the entire population should be made aware of the issue and […]

82

Switching Digital in Teaching: A Short Experience Report from a 1-Day Online Teaching Event

Switching teaching to digital can be quite easy and still provide an excellent learning opportunity for the students: To let our students in the project management course experience what happens when executing projects, we play with them a project management simulation game. While in other years we ran this as an event in our biggest […]

83

Applying ICT knowledge to ICT business

Software engineering practices have changed the way we look at organizations. It has become widely accepted that agile practices improve the speed of change. It has been partly understood that teams are more important than processes, as they reduce the biggest risk in many companies which is the failure of communication. And there are considerable […]

84

Unleashing Usability Superpowers to Make the World a Better Place

ICT systems that suffer from minor, and sometimes major, usability problems are an all-too-common experience. This is hard to understand given that there is a readily available body of knowledge that provides solid, field-tested advice on how to design and develop usable and useful interactive digital systems in domains ranging from leisure to business to […]