Transdisciplinary

The successful development of digital solutions almost always requires the cooperation of different disciplines. Designers, software developers and application specialists are necessary.

In addition, ethnographers, economists, lawyers, mathematicians and others are often needed, whereby several expertises are usually required in each discipline. Good solution design requires, for example, knowledge of good practice examples, the ability to co-create with users, user experience and accessibility expertise, a talent for durable design, heuristics for dealing with complexity, writing usable requirements specifications and ethical reflection. At the BFH Centre Digital Society, we do not rely on interfaces between disciplines, but work together freely in a transdisciplinary way. The methods used result from the practical question.

All articles

Creating a future: The tower of Babel or a bridge?

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In the digital age, we benefit from the achievements of research and technology more than ever before. At the same time, facts are also doubted…

Why usability testing does not guarantee a successful product

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As someone who has been teaching usability and human-centred design for many years and in various countries, I am of course pleased that the…
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Myth of digitalisation – reasons for not happening

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"The digital transformation is not happening." This finding applies to many areas. It means that while digital tools are being introduced for…

How Satellite Images help to detect the Severity of Wildfires

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Wildfires lead to changes to our ecosystems and can have serious social and economic impacts. In the last few years, the number of wildfires…

Why we accept automated products less out of nostalgia

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Artificial intelligence again increases the workload of automated products. The resources freed up are valuable for consumers - at least in theory.…

How the app Memorybox helps foster children to remember

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Children who grow up in institutions or with foster parents are often unable to develop a continuous memory. The Departments of Technology and…

Agility – more than the sum of its parts

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Agility is a key competence in the 21st century and not only determines projects but also influences ways of thinking and acting of entire organisations…

The New Way to Trade Art – An Insight into NFT Marketplaces

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2021 is a year in which a JPEG - a digital image - sold for 69 million dollars, in the midst of a global pandemic and at a time when the digitisation…

Why better usability makes the digital world more socially just

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Simple, easy-to-use interfaces should be a matter of course today. But machine logic is still too often in the foreground and leads to unnecessary…

Why we should sometimes think in terms of Zero and One – a podcast episode about digital skills

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Being able to teach artificial intelligence our chaotic thinking - that is a skill we will need in the future. Using technologies profitably…

How Digital Natives, Millennials and Generation Z are shaping the IT industry – 60 years of digital transformation, part 4

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People are the most important factor in the modern age, write Chuck and Ken. In the 4th and final part of their mini-series, the father-son team…

How Dealers helped the Explosion of Minicomputers – 60 years of digital transformation, part 3

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Thanks to the invention of the first microchips, minicomputers spread to all industries from the 1970s onwards. Chuck and Ken, a father-son team…